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WORK PROJECTS

Due to ethical considerations and company policies, I am unable to disclose extensive information about my work projects. I prioritize maintaining confidentiality and upholding professional standards, respecting the privacy and trust of my employer.

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TILEZEE

Description

versus game with infinite procedural levels where players compete to create words by organizing tiles. Both the player and a bot strategically arrange tiles to form words, and the one with the highest scoring word emerges victorious. In each level, stack tiles to construct words, with each tile accommodating up to three letters, and each slot allowing up to three tiles. Challenge your linguistic prowess as you assemble these tiles to create English words

Duration

18 Days
 

Team

1 PROJECT MANAGER
1 DEVELOPER
1 GAME DESIGNER
1 ARTIST

My Role

SOLO-DEVELOPER

Technical Description

# Game is developed using 2D sprites placed within a canvas

# Drag and drop mechanics are implemented utilising unity handlers, allowing players to easily interact.

# To achieve the desired 3D tiles effect within the 2D environment, the sorting order and tile updates are dynamically adjusted based on user interactions.

# AI Bot in the game operates under the same rules as the player, skillfully stacking tiles to form words.

(later in that project it was decided to hide that part to save the user's time) 

# To efficiently validate words, an extensive collection of words is extracted from multiple dictionaries. These words are then organized into a trie data structure, enabling rapid and accurate word validation during gameplay.

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WORD SPLIT

Description

An engaging game where users must construct words using syllables in the correct order. With 400 procedurally generated levels, each level revolves around specific themes such as jobs, sports, and crime, with word choices directly related to the given theme.

Duration

14 Days
 

Team

1 PROJECT MANAGER
1 DEVELOPER
1 ARTIST

My Role

SOLO-DEVELOPER

Technical Description

To efficiently create 400 levels within a limited timeframe, a streamlined process was implemented. All the necessary data, including the level theme name and words, were imported from an Excel sheet. The words for each level were then divided into syllables using a custom algorithm.

The levels were generated procedurally. This approach ensured that each level was uniquely generated while maintaining consistency and coherence within the game. By combining data importation, syllable division, and procedural level generation, a large number of diverse and engaging levels were efficiently created within the given time constraints.

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WORD SLOT

Description

It is story based game in which the user has to select the right word for the blank slots. each level contains multiple pages which contain the whole stories

Duration

16 Days
 

Team

1 PROJECT MANAGER
2 DEVELOPER
1 ARTIST

My Role

DEVELOPER

Technical Description

To efficiently create 400 levels within a limited timeframe, a streamlined process was implemented. All the necessary data, including the level theme name and words, were imported from an Excel sheet. The words for each level were then divided into syllables using a custom algorithm.

The levels were generated procedurally. This approach ensured that each level was uniquely generated while maintaining consistency and coherence within the game. By combining data importation, syllable division, and procedural level generation, a large number of diverse and engaging levels were efficiently created within the given time constraints.

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HEXY HONEY

Description

A delightful match-3 game set in a charming honey and bee-themed world. Engage in an addictive gameplay experience where players aim to match a minimum of 3 tiles, and up to 5 tiles, to create cascading combinations. Discover the magic of patterned tile matching, as it unlocks powerful boosters that strategically remove additional tiles. With a total of 100 uniquely designed levels, each level presents specific goals for players to conquer.

Duration

20 Days
 

Team

1 PROJECT MANAGER
2 DEVELOPER
1 GAME DESIGNER
1 ARTIST

My Role

DEVELOPER

Technical Description

The match 3 game project presented a significant complexity due to the decision to use a hexagon grid instead of a square grid. To accommodate this change, a hexagonal coordinate system was developed to effectively track neighboring tiles and their relationships.

Moreover, all movement and animations in the game were implemented using tween-based techniques.

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