Manu
Game Developer
I'm a passionate game developer with a deep love for video games. For the past five years, I've been working with Unity, turning my hobby into a fulfilling career. Here, you'll find my projects and industry experience that showcase my skills and dedication to creating immersive gaming experiences.
MY CV
CONTACT DETAILS
Using site builder, some pages may take some time to load. Please be patient.🙂
UP-DATED
WORK PROJECTS
Due to ethical considerations and company policies, I am unable to disclose extensive information about my work projects. I prioritize maintaining confidentiality and upholding professional standards, respecting the privacy and trust of my employer.
CHEESE ROLL
Description
Thrilling runner game prototype where players guide a character riding a giant cheese ball. Collect mouthwatering cheese while evading obstacles and bombs. The cheese ball expands with each successful collection and shrinks when navigating rough terrain.
Duration
10 Days
Team
1 PROJECT MANAGER
1 DEVELOPER
1 ARTIST
My Role
SOLO-DEVELOPER
Technical Description
Implemented a sophisticated system that calculates the optimal distance for the character to reach the cheese, taking into account the size of the cheese itself. This calculation ensures that the character is positioned at the appropriate distance along a simple runner mechanic
CHICKEN RUN
Description
Fun and easy game prototype where the goal is to guide a chicken safely to its house while avoiding patrolling animals. Just tap and hold to shoot the chicken into the house.
Duration
10 Days
Team
1 PROJECT MANAGER
2 DEVELOPER
1 ARTIST
My Role
LEAD-DEVELOPER
Technical Description
Designed a user-friendly tap-and-hold-to-shoot mechanic, enabling players to aim and launch chickens towards the chicken house.
the project employs a bezier path spline system for creating well-defined paths for the animals to traverse on
PAPER SEND
Description
a dynamic hyper casual game prototype that showcases strategic swiping skills. Players are tasked with throwing a paper ball towards a target, but must navigate past obstacles in the form of directional fans. With precise swipes, players must calculate the fan's influence to hit the target successfully. This addictive gameplay experience demonstrates strategic thinking and adaptability.
Duration
8 Days
Team
1 PROJECT MANAGER
1 DEVELOPER
1 ARTIST
My Role
SOLO-DEVELOPER
Technical Description
Implemented a Drag and Throw mechanic that dynamically calculates the velocity and direction of an object while being dragged by the user. This calculation is then utilised to apply an appropriate force, resulting in a realistic and immersive throwing experience.
DUSTER
Description
"Duster Game," a captivating twist on the beloved Flappy Bird mechanics. In this unique gameplay experience, players must tap to make the duster jump, manoeuvring through obstacles while simultaneously cleaning dust off shelves. The challenge lies in achieving the target percentage of dust cleaned while skill-fully avoiding obstacles along the way.
Duration
5 Days
Team
1 PROJECT MANAGER
1 DEVELOPER
1 ARTIST
My Role
SOLO-DEVELOPER
Technical Description
Incorporated a simple tap-to-jump mechanic, allowing players to easily control the character's jumping actions with a single tap. Additionally, the project includes a system for efficiently cleaning the dust-textured planes underneath the dust particle effects