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WORK PROJECTS

Due to ethical considerations and company policies, I am unable to disclose extensive information about my work projects. I prioritize maintaining confidentiality and upholding professional standards, respecting the privacy and trust of my employer.

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SPLOTCH MERGE

Description

In this exciting prototype, players are challenged to strategically draw around splotches of the same colour, merging them to create larger combinations while carefully avoiding dangerous bombs.

Duration

7 DAYS

Team

1 PROJECT MANAGER
1 DEVELOPER
1 ARTIST

My Role

SOLO-DEVELOPER

Technical Description

Developed a straightforward line drawing mechanic utilizing a line renderer. The position data from the line renderer is effectively utilised to synchronize the collision area with the shape drawn by the user by passing it to the points of an edge collider 2D.

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PIN BOARD

Description

A hyper casual game prototype in which the player has to use the rope to solve the puzzle. 

Duration

7 Days

Team

1 PROJECT MANAGER
1 DEVELOPER
1 ARTIST

My Role

SOLO-DEVELOPER

Technical Description

For the purpose of creating an immersive experience, the project leverages the Obi rope system, seamlessly integrating a captivating rope mechanic. The implementation includes intuitive hold-and-drag controls, serving as the primary method of interaction for users.

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MONEY STACK

Description

Introducing a captivating hyper casual game prototype where players embark on an exhilarating adventure, riding atop a towering stack of money. Navigate through a challenging environment filled with obstacles and temptations as you skillfully manipulate the stack, strategically splitting and closing its legs to avoid obstacles and gather precious money along the way. Immerse yourself in the thrill of precision and reflexes, aiming to conquer each level and accumulate wealth in this exciting and addictive gameplay experience."

Duration

10 Days

Team

1 PROJECT MANAGER
2 DEVELOPER
1 ARTIST

My Role

LEAD-DEVELOPER

Technical Description

In this project, the character's legs are intricately linked to a central stack and are skillfully maneuvered using inverse kinematics (IK) techniques. The stack's movement is directly influenced by the users, who have complete control over its motion.

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